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 Destroying teams ammo droid & engie immunity to mines debate

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VASH
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Sun Jul 25, 2010 9:48 pm

it would completely change gameplay on tantive lol point blankin would drop because engys would no longer to just burst out thru the doors lol theyd b forced to check and actually support their team lol

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darthwiley
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Sun Jul 25, 2010 11:34 pm

The engy should only be immune with the fusion cutter out and actively using it to defuse a mine.
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Jul 26, 2010 7:37 am

GRIZZ wrote:
pyro your saying there is a mod for taking away the engies immunity to mines? and he can still defuse the mine but if he just runs over it he blows up? that is a badass mod i have to try!


The Engineer has a unique property "ImmuneToMines" which is set to "1". Change it to "0" and they will have to use the fusion cutter to get by a mine. This property is not available for any of the other classes.

The value is found in the following files at the following HEX addresses:

all.lvl
094FC64
09DEEC8
0A6E134
0AFD48C

cis.lvl
0B4C368

imp.lvl
06A1ED4
0707260

rep.lvl
0B55358
1173768


Have fun with it. There were a lot of whiny engineers on .COM until they changed it back.

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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Jul 26, 2010 9:30 am

lol thats so sick
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Jul 26, 2010 1:57 pm

wow. You are a crazy hacker. WTF haha
i would hate that tho
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Jul 26, 2010 2:05 pm

I favor playing the engie too and while this definitely would cramp my style, it would make the game more "interesting".

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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Jul 26, 2010 3:06 pm

thx pyro! the designers messed up it should of been that way from the start! shonuff likes that idea and we might try it.

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Last edited by GRIZZ on Mon Jul 26, 2010 11:54 pm; edited 1 time in total
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Jul 26, 2010 6:24 pm

but i find it funny wen a dumb engie doesnt defuse the mine then a retarted teamate runs into it n kills them both lol
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Tue Jul 27, 2010 5:25 am

Just as frustrating for the engie when he is going to defuse the mine and the teammate doesn't wait, runs past them and blows them both to bits, and they don't consider that a TK.

Stupid side note: When you have the flag in Death Star with 3 AI following you (not by request) and you successfully jump a gap, if the AI fall in you get -3 points for TK.


GRIZZ wrote:
thx pyro! the designers messed up it should of been that way from the start! shonuff likes that idea and we might try it.


I'd like a piece of that action, especially the Tantive 4 map.

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Last edited by PyroJockey on Tue Jul 27, 2010 8:29 pm; edited 1 time in total
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Tue Jul 27, 2010 12:34 pm

Hell yeah! Thanks Pyro. I'm really thinking about putting this mod in place.

I hate the engies with their point-blank detpacks but you can't point-blank mine them. haha
I think this wouldn't really affect the "good" engies. Y'all should be defusing the enemy mines for your teammates anyways. And the ones that run thru a door and leave the enemy mines there are gonna get what they deserve! Twisted Evil

I wonder if they have their fusion cutter out and you try to p-b mine them, would they be able to defuse the mine in the air before it touches them and goes boom?? hmmmm....

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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Tue Jul 27, 2010 2:24 pm

Ok first of all its kinda weird that we went from talking about somebodys brother getting banned to engies not being immune to mines.
and secondley I think its a good idea. Today me and bouncer were on tantive I had the glow and Bouncer was kicking butt too and some idiot ran on a mine before bouncer could disable it and we all died Evil or Very Mad I dont know how that fits in I just thought I'd share.
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Tue Jul 27, 2010 4:04 pm

your right i hope know one minds i changed the name of this topic.

and it does sound like a great idea there are lots of us that think it should have been that way always!
like wiley said they would be forced to help the team! even if they defuse the mine just so they live it still helps the team!
and shonuff lol those engies out for them selves will get what they deserve lol and your right it would even out the point blanking det pack.
lets debate this sommore and then in the end i think this mod will happen...... i hope hehe

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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Tue Jul 27, 2010 9:18 pm

one thing tho once wen i was han solo there was a mine n i had fusion cutter out n was pressin r1 n i still blew up wouldnt the same thing happen?
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Tue Jul 27, 2010 10:18 pm

yeah happened to me b4 lol c u probly was movin and doin it at same time like me lol u got to have a slight puase 1st so it can work then u move lol

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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Fri Jul 30, 2010 11:53 pm

I say put the mod in and then post a topic and poll asking for feedback. Im down to do something different.
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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Aug 30, 2010 1:50 pm

No one would wanna be an engineer anymore than, it would all be demolition v. demolition in places like tantive. Maybe there might be 1 or 2 engies on a team. One of the main reasons I play as an engineer is so I don't have to deal with mines. Every class has there methods to get rid of the mines, just because one doesn't do it to help the team doesn't matter. Don't complain cause you can't stand for 2 seconds and wait for your thermal to explode to continue on moving. Also, demolitionist can also no blank with a rocket.

If no one could just walk over mines then on tantive it would be almost impossible to capture the flag on the non-turbine side. If one person sat at each door they could camp and kill. Step one, put a mine in front of door. Step two, sit and wait. Step three, shoot at person after they blow mine. Unless everyone one that team sucked I see no way of scoring for the other team.


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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Aug 30, 2010 2:53 pm

If this mod goes on, the mines affecting engineers, then EVERYBODY would be rockets. I like a variety of classes not just the damn rocket out. and once again I dont know why rockets complain about pointblanks, their rocket is an instant kill if its accurate (accuracy rockets = good rockets, the bad rockets shouldnt be whining, they suck). I know why rockets loves to suicide mine ppl now, if they cant kill with their rocket (because they suck) they instantly think to mine ppl. And when theyre versing an engineer they just get upset, because the engineer has a detpack. Remember this: Mines affect every class EXCEPT the engineer, Lucasarts made that for a reason, to protect ppl from playing the same class all the time.

Rockets have an advantage: More Health, Mines, Rocket (most powerful infantry weapon). When compared to the rocket, the engineer is just as likely to get killed as the rocket. The problem with everyone bitching is because when team damage is off, ppl are upset their mines are useless verses the engy. the rocket just cant wait 2-3 seconds to reload because they would get detpacked. I dont care whether u oppose them or not, detpacks are highly dodgeable. Mines- instant death if hit.

The engineer has: Ability to give out health/ammo, Detpack, and a shotgun (best close range weapon). Detpacks- not always a kill, self thrown and detonated, unlike a rocket's mines.

Another issue- on some maps, mines can be placed where they CANNOT be destroyed, unless an engineer walks by. Like in tantive, where the mine is directly on the ground next to the door, so if anybody even OPENED it, they would die.

I really think People are complaining so much blabla

because engy's are just more competition than rockets, sometimes, when a mine doesnt work, as mentioned above.

How do you think "gods" kill engineers? Magic? or Skill? For instance, JJ can kill any class no matter who they are. He has no problem with engineers (usually) because he is a good rocket and can HIT an engineer.





Rocket = Engineer. (In terms of weapons)

I oppose this mod very greatly. cussing

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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Aug 30, 2010 3:22 pm

I agree with this for a few reasons:

1. I feel there is no need to change things for no one has yet to really complain about it.

2. There needs to be a unit invincible to mines, or rockets would be way too overpowering.

3. I have no problem with engineer mine immunity when i play rocket, as my main goal isnt to suicide mine the enemy anyways.

4. You asked me to support you here Dragon, so I did Laughing .

And thanks for the mention Cool . If people played in team damage on servers more, where you can't suicide mine (hopefully lol), then maybe people would improve with the rocket and not use mines as a primary weapon. Then, people wouldnt have problems with the engineers' immunity.

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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Aug 30, 2010 7:23 pm

reasons why the engie has the biggest reg class advantage in the game and why players pick them

1. he is immune to mines.
2. he carries around 5 health and ammo packs to give himself.(because most engies never share)
3. he has the easiest point blank in the game with the detpacks.
4. he is the only class that can defuse mines and repair droids,generators,engines,barriers,vehicles,bridges,ect.
5. he has speed and he is almost as fast as the sniper.(i said almost)
6. the clone engie can heal himself when poisoned.(hence another advantage to carrying around 5 health and ammo packs)

* like i said before he is the only class with the fusion cutter to defuse mines and he is still immune to them? that makes no sense!
most engies dont defuse mines this would force them to.
he gets all the advantages and hardly no drawbacks he doesnt deserve to be immune lol if you have to make 1 of the classes immune to mines make it the grunt he deserves it lol

the heavy has the best main gun....so what any class can get 1 shot kills! and without there mines the jedi and sith heroes would be even more dominant!

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PostSubject: Re: Destroying teams ammo droid & engie immunity to mines debate   Mon Aug 30, 2010 7:54 pm

^^^^This guy knows what he's talking about.
I agree, the engy doesn't deserve to be immune to mines.
and besides, there are more engys than any other class probably because they're immune.
and to pointblank like a ***** cussing
lol
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