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 CTF Timers?

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Do You Want a Timer on CTF maps?
Yes
37%
 37% [ 7 ]
No
63%
 63% [ 12 ]
Total Votes : 19
 

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darthwiley
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PostSubject: Re: CTF Timers?   Fri Jul 16, 2010 1:12 am

We dont all need to play the same way. Sometimes the right play is to run right into the battle and sometimes the right thing to do is to wait. I have seen 3-4 players get killed because someone steps on a mine or advances at the wrong time. On the other hand, I have eluded several opponets by waiting and attacking at the right time. Neither way is ALWAYS right, it depends on the situation at hand. If I am standing side by side with Grizz with the flag, I am letting him go first because he is better 1-1 and will clear the way for me. The best thing for me to do in that situation is to NOT go first. I am flanked with lesser players, I might go first because the other players might end up getting me killed or hault my advance. Its called adjusting to the battlefront. In fact, I have seen many players that are good that have no idea when/how to advance but they rack up kills.
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GRIZZ
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PostSubject: Re: CTF Timers?   Fri Jul 16, 2010 2:43 am

omg i get killed by my own teammates allot i will be doing my thing and here comes a bumbass run right past me or thru a door without looking first and bam where dead! or that player comes ner me and puts themselves in a spot to be mined and we all die man i hate that, it happens to me all the time.

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darthwiley
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PostSubject: Re: CTF Timers?   Sat Jul 17, 2010 2:26 am

That is why I hate playing heavy. I hate on tantive IV when I am an engineer ready to go out the door and a whole group wants to go at once. Not only is it stupid and dangerous but it is a good way to get everyone killed. Let the engineer go first and hopefully he is smart enough to clear a path.
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{Apocalypse}Sho'Nuff
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PostSubject: Re: CTF Timers?   Sat Jul 17, 2010 1:46 pm

Hey, it looked like you threw down that mine! Sorry man.
lol!

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PostSubject: Re: CTF Timers?   Sat Jul 17, 2010 1:51 pm

Well, so far the votes are 2-1 for NO timers.

I got this quote from someone when they were arguing about how Team Damage Off isn't "realistic"

"In a game in which you have robots, clones and people who can move things with their minds, how realistic gameplay is isn't an issue."

I just thought I'd throw that out. Kinda seem relevant. Cool

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VASH
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PostSubject: Re: CTF Timers?   Sat Jul 17, 2010 3:23 pm

hahahaha thats funny! lol and yay no timers!

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PostSubject: Re: CTF Timers?   Sat Jul 17, 2010 4:00 pm

that just about says it all lol great point bossplayer hahahaha




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PostSubject: Re: CTF Timers?   Sun Jul 18, 2010 5:14 pm

Instead of a timer, why dont we adjust the score to 3 or 5 when playing on Death Star?
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PostSubject: Re: CTF Timers?   Sun Jul 18, 2010 6:25 pm

havin the doors open on both eras might speed it up
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PostSubject: Re: CTF Timers?   Sun Jul 18, 2010 6:37 pm

Doors open would work. GCW is unplayable sometimes with the lack of flag movement and people only interested in kills. I have been skipping it if nobody is trying to move the flag.
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Mike
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PostSubject: Re: CTF Timers?   Tue Jul 20, 2010 2:50 am

I really think the doors need to stay closed at least in the GCW. I mean they are already open in CW and it makes the Death Star like a completely different map. If the doors are open its just not the same, it makes the map smaller, and the battles aren't as epic.
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PostSubject: Re: CTF Timers?   Tue Jul 20, 2010 3:02 am

Im suggesting we want the battle to be different. I am not in favor of 5hr battles on Death Star just to have the score being 2-1. LOOONG and epic do not mean the same thing to me.
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{Delta}
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PostSubject: Re: CTF Timers?   Thu Jul 22, 2010 9:44 am

Personally speaking - conquest is more fun. Also takes more skill. No one uses strategy in pubs anymore - but far more strategy.
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