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 Space maps

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Kingkong
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PostSubject: Re: Space maps   Fri May 21, 2010 5:56 pm

lol!
Droideka with a jet pack!!!
flying with a shield!!!!
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{DSB}Mewtwo
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PostSubject: Re: Space maps   Fri May 21, 2010 5:58 pm

you should see if you can give a sniper a jet pack because it would be really great for sniping places Sniper
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Kingkong
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PostSubject: Re: Space maps   Fri May 21, 2010 6:02 pm

Make a Bothan Spy be able to walk through walls!!! omg
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{DSB}Mewtwo
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PostSubject: Re: Space maps   Fri May 21, 2010 6:33 pm

now i think that would be unfair unless there is mines
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VASH
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PostSubject: Re: Space maps   Fri May 21, 2010 8:22 pm

pyro: a vehicle? then does that mean u can get tank buster with no tanks? lol ive never looked lol

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PostSubject: Re: Space maps   Fri May 21, 2010 9:57 pm

well,if the droideka is a vehicle why does it have DROID in its name?
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PostSubject: Re: Space maps   Sat May 22, 2010 9:57 am

dude that would be hot lol!
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PostSubject: Re: Space maps   Sun May 23, 2010 1:27 am

Nope, Droideka's cannot fly.

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PostSubject: Re: Space maps   Sun May 23, 2010 8:36 am

killjoy
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VASH
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PostSubject: Re: Space maps   Fri May 28, 2010 5:51 pm

visted ur server the other day snipers should b modded to stay even like i heard they can have fapid fire sniper shots also when i was n space it seemed like sumtimes the ships were invinceble and no matter how much i hit them it didnt do any damage lol also its funny how alll the players would go to one team to pwn the poor ai's lol

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PyroJockey
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PostSubject: Re: Space maps   Sat May 29, 2010 1:28 am

VASH wrote:
visted ur server the other day snipers should b modded to stay even like i heard they can have fapid fire sniper shots also when i was n space it seemed like sumtimes the ships were invinceble and no matter how much i hit them it didnt do any damage lol also its funny how alll the players would go to one team to pwn the poor ai's lol

The ships are not invincible, they still have the same health value. The pilots just got better at fixing them. You need to find the right weapons. WTF?

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Last edited by PyroJockey on Sat May 29, 2010 1:15 pm; edited 1 time in total
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VASH
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PostSubject: Re: Space maps   Sat May 29, 2010 1:45 am

lol well like i realised they healed ridiculously fast lol (maybe too fast lol) but on 2 seperate occasion these guys was parked in space just shootin at frigate and i right behind them shootin missles and all and it didnt even lower healt a drop so maybe a glitch? or i coulda been laggin lol i 4 got that a possibility lol

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PostSubject: Re: Space maps   Sat May 29, 2010 2:31 am

lol your right i started playing in your server too and the first map was space, and i swear those bombers would not die! lol the fighters easy, transports easy, but the bombers were invincible with the pilot regeneration lol. I would pound them down then they make a move and in less than a sec they have full strength. I like no reload with the rocket launcher that is sweet!

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Last edited by GRIZZ on Sat May 29, 2010 5:47 am; edited 1 time in total
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PyroJockey
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PostSubject: Re: Space maps   Sat May 29, 2010 5:11 am

I see what you mean. Shocked I need to tune them a little. The idea was not to make them invincible, just give the pilot a chance to get clear of the hangar.

Thanks for the feedback

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VASH
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PostSubject: Re: Space maps   Sat May 29, 2010 5:17 am

dont worry ill keep checkin out ur server and c what might need fixed to make it more fun lol and i gotta say pyro its already really really fun lol

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PostSubject: Re: Space maps   Tue Nov 30, 2010 1:12 pm

BUMP!
(hey, it's my thread, I can do what I want)

Ok Vash I finally got around to tuning the space maps in the Glitching Server. I cut the pilots repair skills in half, still a lot higher than the default but it will make them more vulnerable and not seem as invincible. I also provided a recourse for the excessive spawn camping in the hangars.

Hint:
Do you remember in Episode II when Obi-Wan pursued Jango Fett through the asteroid belt around Geonosis and Jango tried to destroy him with seismic charges? Remember what a big boom they made? Remember what the seismic charges looked like? Cool

I'm only running one map from each era, Space Mygeeto (CW) and Space Tatoonie (GCW). I picked maps with lots of objects (frigates and/or debris) and close combat. Of the 2 I like Space Mygeeto best, 4 stationary frigates, 2 orbiting frigates and very close quarters.

Hint: do not try to land and walk on a moving frigate omg

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There are times you strive for greatness, to reach lofty goals and accomplish
noble deeds. Then there’s the rest of the times you just want to blow sh*t up.



Blowing sh*t up since 1978
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DrakusFett
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PostSubject: Re: Space maps   Wed Mar 16, 2011 9:23 am

PyroJockey wrote:


BASE = "rep_inf_default"

TYPE = "rep_inf_default_jettrooper"

[properties]

MaxHealth PROP = "300.0" 999.9 and 99,999.9(ROFL)

PointsToUnlock PROP = 12

UnitType PROP = "trooper"

AISizeType PROP = "HOVER"

ControlSpeed PROP = "jet 1.50 1.25 1.25" 5.50(needs tuning) 1.25 1.25

JetJump PROP = "5.0" 9.99
JetPush PROP = "8.0" 9.99
JetAcceleration PROP = "30.0" 99.9 (gonna turn these down soon.)
JetEffect PROP = "rep_sfx_jetpack"
JetType PROP = "hover"
JetFuelRechargeRate PROP = "0.12" change to "1.00" 9.99
JetFuelCost PROP = "0.16" change to "0.00" 0.00
JetFuelInitialCost PROP = "0.25" change to "0.00" 0.00
JetFuelMinBorder PROP = "0.24" change ot "0.00"
0.00

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My EMP is also no reload.
My Commando Pistol is no overheat
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